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Cool :) This should make for some cool powdery snow falling off a roof or
something.
All your test images seem to have just a few particles per fountain, is
it slow? Or are you just using small numbers for the test renders?
~Samuel
Chris Huff wrote:
> I have added a "custom_particle" feature to the particle_system patch,
> when it is used, the script within the custom_particle {} block is
> executed for each particle(similar to the motion_blur patch, which I
> based some of the code on), and the objects placed in a union. The
> particles are automatically translated to position and scaled to size,
> and an optional random rotation is available.
>
> --
> Christopher James Huff - Personal e-mail: chr### [at] maccom
> TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
> Personal Web page: http://homepage.mac.com/chrishuff/
> TAG Web page: http://tag.povray.org/
>
> [Image]
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